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Re: texture_coord [message #27721 is a reply to message #27715] Thu, 01 November 2001 18:48 Go to previous messageGo to previous message
Mark Hadfield is currently offline  Mark Hadfield
Messages: 783
Registered: May 1995
Senior Member
From: "David Fanning" <david@dfanning.com>
> Mark Hadfield (m.hadfield@niwa.cri.nz) writes:
>
>> Your test image ('rose.jpg') is 227 x 149 pixels. Texture-map image
>> dimensions are supposed to be a power of 2 (or so I was informed some
time
>> ago when I complained to RSI about misalignment problems). As I
understand
>> it, this is an OpenGL restriction.
>
> What does that mean? I am suppose to resize
> my image before I put it on the surface?

Yep.

Also note that the maximum size that an OpenGL implementation is required to
support is only 64 x 64. (Though most support more; the limit for any
destination object can be found using the GetDeviceInfo method, keyword
MAX_TEXTURE_DIMENSIONS.) The new TEXTURE_HIGHRES keyword in 5.5 lets you
exceed MAX_TEXTURE_DIMENSIONS, but it is incompatible with TEXTURE_COORD.
Aaaaaaarrrrrgggghhh!!

---
Mark Hadfield
m.hadfield@niwa.cri.nz http://katipo.niwa.cri.nz/~hadfield
National Institute for Water and Atmospheric Research




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