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Re: texture_coord [message #27722 is a reply to message #27721] Thu, 01 November 2001 17:31 Go to previous messageGo to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
Mark Hadfield (m.hadfield@niwa.cri.nz) writes:

> I see that in your screenshots it is yellow. On my system it is dull green.
> Curious!

The color of the rest of the surface is somehow
related to the colors used in the image, although
in a way I haven't discovered as yet. I've tried
to tweak corner pixels, etc. But I haven't found
the magic pixel yet. (Any Diablo players out there?)

>> Second, the positioned image seems to have
>> problems around its edges.
>
> Your test image ('rose.jpg') is 227 x 149 pixels. Texture-map image
> dimensions are supposed to be a power of 2 (or so I was informed some time
> ago when I complained to RSI about misalignment problems). As I understand
> it, this is an OpenGL restriction.

What does that mean? I am suppose to resize
my image before I put it on the surface? Or
that I should only put it on surfaces that have
a power of 2 size? (This actually would make
more sense to me, but I don't think it's what
you mean.) Resizing images might have serious
aspect ratio repercussions. :-)

Cheers,

David
--
David W. Fanning, Ph.D.
Fanning Software Consulting
Phone: 970-221-0438, E-mail: david@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
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