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Re: Object graphics under Linux: are they supposed to be that slow? [message #29029] Tue, 29 January 2002 20:55 Go to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
Mark Hadfield (m.hadfield@niwa.co.nz) writes:

> The configurations are:
>
> * IDL 5.5 on Windows 2000 using RENDERER=0 (hardware)
> * IDL 5.5 on Windows 2000 using RENDERER=1 (software)
> * IDL 5.5 on Linux. This uses RENDERER=0 but, as is obvious from
> the DeviceInfo string, the rendering is carried out by the Mesa
> software library and does not access any hardware acceleration
>
> The geometric-mean elapsed time figure provides a rough ranking of the
> configurations:
>
> Windows RENDERER=0 4.58 s
> Windows RENDERER=1 3.11 s
> Linux 5.55 s

Just to give you something to chew over, Mark. Here are
my results with IDL 5.5 on Windows 2000, with a 32MB
NVIDIA GeForce 2GTS graphics card. Screen resolution
is 1280 by 1024 at 32 bits True-Color.

Windows RENDERER=0 0.71 s
Windows RENDERER=1 1.34 s

That graphics card was a couple of hundred bucks, as
I recall. :-)

Cheers,

David

--
David W. Fanning, Ph.D.
Fanning Software Consulting
Phone: 970-221-0438, E-mail: david@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
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