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Re: Multiple surface colors in the Z buffer? [message #29284 is a reply to message #29243] Tue, 12 February 2002 01:44 Go to previous message
weitkamp is currently offline  weitkamp
Messages: 33
Registered: October 1998
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David Fanning <david@dfanning.com> wrote in message news:<MPG.16cdc2eb40b5b12b9897fa@news.frii.com>...

> You will have to load different colors in different portions
> of the color table, then set the shading parameters to use
> just those colors (SET_SHADING) you want to render in.

That does the job, thanks a lot! Sorry for bothering, I must have
overlooked SET_SHADING in the online help.

> Here is an example from my book

Thanks for the code. We have a copy of your book in our group but ...
it's usually impossible to find ... mind you, it's not a big group,
but still.

Timm

--
Timm Weitkamp
European Synchrotron Radiation Facility (ESRF)
BP 220, F-38043 Grenoble Cedex, France
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