comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: Multithreading
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: Multithreading [message #29725 is a reply to message #29721] Tue, 19 March 2002 12:35 Go to previous messageGo to previous message
Rick Towler is currently offline  Rick Towler
Messages: 821
Registered: August 1998
Senior Member
"Karl Schultz" <kschultz@devnull.researchsystems.com> wrote in message
news:a77j60$ijh$1@news.rsinc.com...

> Rick, nothing in Object Graphics is threaded, except IDLgrVolume, which
was
> actually threaded before the other threading was added in 5.5. Volume
> rendering is just one of those things that has a major and obvious payback
> for a threaded implementation.

Yeah, I knew that. That is why I tried to stress that my "benchmarks" were
poor tests of IDL's multithreading. I was just wondering if I would see any
difference in my applications which use many of the functions and procedures
that are multi-thread aware. I think that this was the intent of the
original post.

Since Nigel set me straight on reading some data, I do have some high-res
bathymetric data (4.4E6 vertices) which I need to triangulate and run thru
trigrid. Since neither triangulate nor trigrid are written in IDL they
don't benefit from any of the multithreaded routines. I did notice that min
certainly performs as advertised.

I think that the threaded routines are a good starting point. I suspect
that with each version more routines will be added and more code will
benefit. Until then spend the money on a faster single CPU, more memory,
and your IDL maintenance!

-Rick
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: IDL Movie Viewer
Next Topic: MAIN programs and CPU time

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Fri Oct 10 02:36:36 PDT 2025

Total time taken to generate the page: 0.88178 seconds