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Re: Transparent texture mapped polygons [message #29889 is a reply to message #29882] Sun, 24 March 2002 20:59 Go to previous messageGo to previous message
Rick Towler is currently offline  Rick Towler
Messages: 821
Registered: August 1998
Senior Member
Yes. In the simpler cases this is as easy as adding a 4th channel to your
texture map called an alpha channel. There are examples of this in the
"What's new in 5.5" docs and at David Fanning's website. If your polygon is
a billboard (plane) this all you'll probably need.

-Rick


"lyubo" <lzagorch@cs.wright.edu> wrote in message
news:a7ljs1$lfr$1@mercury.wright.edu...
> Is it possible to make a texture mapped polygon object partially
transparent
> so that it could be displayed over another texture mapped polygon?
> If anyone knows how to do that please let me know.
>
> Thank you.
>
> Lyubo
>
>
>
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