comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: mesh clipping
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: mesh clipping [message #31966 is a reply to message #31872] Wed, 28 August 2002 05:35 Go to previous message
lyubo is currently offline  lyubo
Messages: 34
Registered: March 2002
Member
Rick, you were right. I really want to slice the mesh up interactively
and that's why I was trying to clip it to a plane. I guess alpha blending
will be faster but the question that I have here is how can I use alpha
blending with a mesh? I thought that I can apply alpha blending only to
texture mapped polygons, by using an alpha image as texture. With
the mesh I don't have any texture. I will try to find examples on the net,
I just wanted to thank you for your reply.

As far as my graphics adapter, I use Nvidia GeForce3 on a P4 2.0GHz
dual processor with 512Mb Ram platform. Which graphic adapters
support rendering of volumes?

Thanks,

Lyubo
[Message index]
 
Read Message
Read Message
Read Message
Previous Topic: call_external: passing string from IDL to C
Next Topic: Optimal Interpolation ---HELP

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sun Nov 30 17:43:07 PST 2025

Total time taken to generate the page: 1.51899 seconds