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Re: memory consumption when drawing an idlgrscene object [message #35603 is a reply to message #35596] Fri, 04 July 2003 15:52 Go to previous messageGo to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
Jan writes:

> I have a problem with an idlgrscene object that I want to draw. When I
> draw it, it consumes about 18 MB of memory, and I can't find a way of
> getting it back. Anyone has any ideas?
> To destroy the window releases a little bit of memory, but not close to 18
> MB.

What version of IDL is this? And how do you check
the memory? You don't happen to have a test program,
do you. :-)

I see some memory usage, but nothing of this
magnitude, I don't think.

> PS: Do you guys have a problem with getting spammed quite a bit when
> writing to this list?
> I've written to this list a couple of times before, and I got some good
> answers, but also a lot of spam :-(

Last month a received about 8800 e-mails, 94% of them
identified as spam. And 80% of those offered to increase
the size of my ... well, let's just say it wasn't memory,
so perhaps you aren't interested. Fortunely, with my
MailArmory spam filter, I actually saw a couple of handfuls of
those messages. Talk to your ISP about MailArmory. It
is *fabulous*!

Cheers,

David


--
David W. Fanning, Ph.D.
Fanning Software Consulting, Inc.
Phone: 970-221-0438, E-mail: david@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
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