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Re: Map transparent image [message #35688 is a reply to message #35684] Tue, 01 July 2003 10:45 Go to previous messageGo to previous message
Haje Korth is currently offline  Haje Korth
Messages: 651
Registered: May 1997
Senior Member
I was already wondering whether there are map routines in object graphics? I
am doing it quick and dirty: map into Z-buffer, tvrd(), then use the
resulting image for the object. Not pretty, but this way I can overlay a
clean mask that is NOT pixelated!

Haje


"David Fanning" <david@dfanning.com> wrote in message
news:MPG.196b561268c0dc2e989699@news.frii.com...
> Haje Korth writes:
>
>> I have found that article an hour ago searching the net in desperation.
The
>> pixelation stuff looks extremely ugly. However, I like the object
graphicsw
>> stuff and now I have an excuse to learn object graphics! I knew sooner
or
>> later I would get the opportunity. it is actually not that hard. after a
few
>> tries i even got it to work with ION. Thanks for the hint though. I
should
>> have never posted without consulting your site first... :-)
>
> Well, you were talking about "map_image", which
> *definitely* implies direct graphics. If you
> are hoping to use object graphics with map projections
> I'm afraid you have *way* more work cut out for yourself
> than just learning about object graphics. :-)
>
> Cheers,
>
> David
>
> --
> David W. Fanning, Ph.D.
> Fanning Software Consulting, Inc.
> Phone: 970-221-0438, E-mail: david@dfanning.com
> Coyote's Guide to IDL Programming: http://www.dfanning.com/
> Toll-Free IDL Book Orders: 1-888-461-0155
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