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Re: shade_volume and quality change causes IDLDE to crash? [message #37313 is a reply to message #37311] Wed, 10 December 2003 11:41 Go to previous messageGo to previous message
dcw_yip is currently offline  dcw_yip
Messages: 22
Registered: October 2003
Junior Member
Thanks for the tip about the forceware drives. I'll give them a shot.
Using the software renderer really isn't an option. It runs so
slowly as to make the program unusable.

David

"Rick Towler" <rtowler@u.washington.edu> wrote in message news:<br5beb$l9m$1@nntp6.u.washington.edu>...
> "David Yip" wrote in message...
>
>> The code I'm working on uses shade_volume. Whenever, I switch the
>> quality of the window from high to low or medium and back to high
>> IDLDE crashes out. It doesn't happen if I sub in isosurface for
>> shade_volume. This only happens on one machine but unfortunately it's
>> my development machine. It's an XP Pro machine with a Nvidia Quadro
>> FX 1000 graphics card. Has anyone else experienced this?
>
> I agree with David. If you can live with software rendering than that is
> that, but since you have a Quadro under the hood I doubt that you will.
> Pick up the latest driver for your graphics adapter from nVidia. If you
> already have the latest, then try a newer beta driver (hard to find for the
> Quadros) or an older driver.
>
> You *might* be able to use the... what are they calling them this week...
> "forceware" drivers with your quadro (53.03 is out today). You lose the
> benefits of the special OpenGL drivers that ship with the Quadro but to be
> honest, I don't think that IDL gains much from these anyway. RSI doesn't
> optimize their renderer for specific GPU's and nVidia doesn't optimize their
> drivers for IDL.
>
> -Rick
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