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Re: shade_volume and quality change causes IDLDE to crash? [message #37328 is a reply to message #37316] Tue, 09 December 2003 15:37 Go to previous messageGo to previous message
dcw_yip is currently offline  dcw_yip
Messages: 22
Registered: October 2003
Junior Member
It doesn't crash with software rendering or on other machines with
different cards. I've already tried updating both XP and the drivers
to no avail. My graphics card isn't bad per se. It works just fine
with other apps. The driver must have a bad interation with IDL.
Strangely this card is a professional level OpenGL card unlike most of
the cards people buy to play games at home. It is one of the
recommended cards for high end professional 3D graphics work.

David

David Fanning <david@dfanning.com> wrote in message news:<MPG.1a3edbe2a2e3224a989775@news.frii.com>...
> David Yip writes:
>
>> The code I'm working on uses shade_volume. Whenever, I switch the
>> quality of the window from high to low or medium and back to high
>> IDLDE crashes out. It doesn't happen if I sub in isosurface for
>> shade_volume. This only happens on one machine but unfortunately it's
>> my development machine. It's an XP Pro machine with a Nvidia Quadro
>> FX 1000 graphics card. Has anyone else experienced this?
>
> Try software rendering. This will rule out the most
> likely candidate: a bad graphics card. :-)
>
> Cheers,
>
> David
>
> P.S. You can try updating your driver if this is the
> case, or--sometimes--software is even faster than
> hardware.
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