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Re: IDL vs Direct3D, OpenGL [message #37621 is a reply to message #37619] Wed, 14 January 2004 15:35 Go to previous messageGo to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
David Yip writes:

> I'll have to disagree with this. It takes me far longer, far longer,
> to develop an application in IDL than it would in straight C++ and
> OpenGL. A good C++ compiler catches a lot of errors that IDL's
> "compiler" doesn't. Many of these errors, such as undefined
> variables, only show up at runtime.

Undefined variables. In software code!? Oh, dear. :-(
I would think a typing course might help more than
a better compiler. :-)

> In a complex application it takes
> forever to validate the code again after a fairly minor change.

Say what!?

> If performance is a concern at all. Don't use IDL. It's not exactly
> speedy.

Oh, come on.

> Also, IDLDE's constant crashing doesn't help the development process.

My goodness. Has your warranty run out? I really think you
should take this back. Whatever you got was NOT the IDL
I work with.

> I would buy the best video adapter you can that will run with
> IDL. I have one of the best adapters available, it's an nVidia by the
> way, and the driver crashes under IDL. Just with IDL, it doesn't seem
> to crash with any of the the other apps I've tried. I'm forced to run
> in software mode now. Make sure you can exchange the graphics card if
> it's not compatible with IDL.

I have to say, my nVidia GForce 4 graphics card has been terrific.
I don't think I have ever crashed the IDLDE for *any* reason, at
least not in memory.

Cheers,

David

--
David W. Fanning, Ph.D.
Fanning Software Consulting, Inc.
Phone: 970-221-0438, E-mail: david@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
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