comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: IDL vs Direct3D, OpenGL
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: IDL vs Direct3D, OpenGL [message #37622 is a reply to message #37621] Wed, 14 January 2004 14:49 Go to previous messageGo to previous message
dcw_yip is currently offline  dcw_yip
Messages: 22
Registered: October 2003
Junior Member
"Rick Towler" <rtowler@u.washington.edu> wrote in message news:<bu42jc$bm4$1@nntp6.u.washington.edu>...
> Further, consider the time you can justify investing in your viz
> application. IDL allows you to rapidly build applications by handling the
>

I'll have to disagree with this. It takes me far longer, far longer,
to develop an application in IDL than it would in straight C++ and
OpenGL. A good C++ compiler catches a lot of errors that IDL's
"compiler" doesn't. Many of these errors, such as undefined
variables, only show up at runtime. In a complex application it takes
forever to validate the code again after a fairly minor change. If
performance is a concern at all. Don't use IDL. It's not exactly
speedy.

Also, IDLDE's constant crashing doesn't help the development process.

> Buy the best "consumer grade" video adapter you can afford. nVidia
> historically has had the best openGL drivers. ATI is working hard to change
> this but I can't tell you how far they have come.
>

Ahh.. I would buy the best video adapter you can that will run with
IDL. I have one of the best adapters available, it's an nVidia by the
way, and the driver crashes under IDL. Just with IDL, it doesn't seem
to crash with any of the the other apps I've tried. I'm forced to run
in software mode now. Make sure you can exchange the graphics card if
it's not compatible with IDL.
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: polyfillv and the boundary pixels
Next Topic: Unique combinations from a 1d array

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Wed Oct 08 17:52:03 PDT 2025

Total time taken to generate the page: 0.00504 seconds