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Re: Object Graphics + Convolution with Point Spread Function [message #37797 is a reply to message #37795] Mon, 26 January 2004 07:43 Go to previous messageGo to previous message
Nuno Oliveira is currently offline  Nuno Oliveira
Messages: 75
Registered: October 2003
Member
"David Fanning" <david@dfanning.com> wrote in message
news:MPG.1a7c38977949f04e9897b4@news.frii.com...
> P.S. The three to one ratio is a bonus. The typical ratio
> of object graphics code to direct graphics code is ten to one. :-)

I get surprised with all these arguments. I still learning. but.



I heard somewhere that object oriented languages where more easy and
practical to use. Or you just don't like the way IDL's graphic objects are
build?
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