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Re: Animations: A can or worms? [message #38102 is a reply to message #38024] Wed, 18 February 2004 08:00 Go to previous messageGo to previous message
Haje Korth is currently offline  Haje Korth
Messages: 651
Registered: May 1997
Senior Member
Reimar,
thanks for your suggestion. However, I really like to go with a file format
that can be used with a standard software (see other replies). As I said
AVI2IDL is really pretty good. So as a Windoof user I am happy and I feel
sorry for UNIX people that are not able to use it...

Haje


"Reimar Bauer" <R.Bauer@fz-juelich.de> wrote in message
news:c0vj6k$bove$1@zam602.zam.kfa-juelich.de...
> Haje Korth wrote:
>> Hi everyone,
>> I need to bring up a question (again after a year) that David describes
as a
>> can of worms: Animations. I need to create a massive amount of
animations
>> with IDL. The problem: Animated GIFs are due to license issues not
>> acceptable, the IDL MPEG routines have serious quality issues, and
AVI2IDL
>> requires constant interaction. Therefore can anyone update me on
>> state-of-the-art animations creation in IDL?
>> IMHO, RSI really has to start think about this problem before customers
go
>> over to other solutions. Time is moving on and technology advances.
>> Presentation without animations are almost history, and we need a
solution
>> NOW!
>>
>> Thanks,
>> Haje
>>
>>
>
>
> Dear Haje
>
> we are using an own format for the animation files we need.
> They could be played by idl with an own animation routine or they could
> be converted to mpeg over jpg images by convert.
>
> The idl player is able to play synchronized the animations you select
>
>
>
http://www.fz-juelich.de/icg/icg-i/idl_icglib/idl_source/idl _html/dbase/x_animate_dbase.pro.html
>
> wget
>
http://www.fz-juelich.de/icg/icg-i/idl_icglib/idl_source/idl _html/dbase/download/x_animate.sav
>
> and here is a small example:
>
> wget
>
http://www.fz-juelich.de/icg/icg-i/idl_icglib/idl_source/idl _work/fr_lib/creaso_examples/c3h8.anim
>
> IDL> x_animate
>
> Please use the FILE Button to select the anim file.
>
>
>
> best regards
> Reimar
>
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