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Re: Object Graphics [message #39368 is a reply to message #9626] Wed, 12 May 2004 11:36 Go to previous messageGo to previous message
Michael Wallace is currently offline  Michael Wallace
Messages: 409
Registered: December 2003
Senior Member
>> Secondly, is there something, anything out there which actually explains
>> what's going on inside the object graphics system? Or at least does
>> better than RSI's documentation? I've worked with graphics systems
>> before, but never with something quite like this. It took a good 30
>> minutes to figure out how to draw a single diagonal line. Oh, well.
>
>
> Aside from RSI's literature, the only book I know of is Ronn Kling's "Power
> Graphics with IDL". This is a good introductory text.

I located this book, but I can't seem to find any information on it
other than the book exists and you can buy it. What is the general
community opinion of the book? Do you buy the book because it is the
only one which covers object graphics? Or do you buy it because it is a
very useful companion for the object graphics programmer?

Also, how old is the book? And the related question, how much has
object graphics changed since it was written? Basically, how out of
date is it?

> Object graphics is built on the openGL API. If you *really* want to know
> what's going on inside you can read up on openGL. The "Red Book" is the
> place to start. An older version, perfectly adequate for these purposes, is
> available online:

I've done limited work with OpenGL and some with Java3D (which is Java
wrappers above OpenGL), so I'm familiar with the concepts used in the
graphics. My problem is that I'm having quite a time trying to figure
out how IDL has "wrapped" the OpenGL underneath. The IDL -> OpenGL
mapping is what I meant by wanting to understand "what's going on inside
the object graphics system."

-Mike
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