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Re: Object Graphics fonts [message #39742 is a reply to message #39664] Wed, 09 June 2004 11:42 Go to previous messageGo to previous message
Rick Towler is currently offline  Rick Towler
Messages: 821
Registered: August 1998
Senior Member
"Karl Schultz" wrote...
>
> "Rick Towler" wrote...
>>
>> "Michael Wallace" wrote...
>>>> I have found that rendering to the screen provides far better
>>>> results than rendering to IDLgrBuffer...
>>>
>>> Hmmm... interesting. Things do look better using and IDLgrWindow,
>>> however is it possible to use the hardware rendering without a display
>>> screen? This plot will be part of an automated process, so there will
>>> never been a screen available.
>
> Is it possible that using IDLgrWindow is giving you better results only
> because the dimensions are larger? The default IDLgrBuffer size is
640x480.

> Aside from the frame buffer size difference, I don't see how hardware
> rendering would produce a better display, where text is concerned. I
could
> see how turning on line or polygon or even full-screen AA might help lines
> and polygons, but text is now drawn with texture maps and I'm not sure
that
> graphics cards should be messing with texture contents other than
performing
> the usual interpolations.

My comment was more of a general statement of image quality, not
specifically text quality. A little bit off topic I suppose. But I am not
totally off, pre-6.0 text benefits greatly from FSAA.

And yes, I do use FSAA (big improvement in image quality) so in the future I
will qualify my statements :).


-Rick
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