comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » VTK + IDL
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: VTK + IDL [message #40786 is a reply to message #40681] Wed, 25 August 2004 18:47 Go to previous messageGo to previous message
chun.42 is currently offline  chun.42
Messages: 5
Registered: August 2004
Junior Member
"Karl Schultz" <kschultz_no_spam@rsinc.com> wrote in message > >
> OK, now we're talking about volume rendering, which has little to do with
> OpenGL.

I used VTK a little bit and I know that VTK uses the OpenGL's library.
But it turns out I am in the wrong track.
If I misled you/IDL users, sorry about that again.

> If you tell us more about *why* the IDL volume rendering is not good enough
> for your application, maybe we can be more helpful.
> Karl

I want to have the decent-layered image
object(ex,tissue,bone,organ)from the volumetric data sets with
acceptable rendering speed. So I can distinguish/differentiate the
lesion from the normal tissue with some colors. There is an example
from the website: http://www.kitware.com
It is the transparent half-head image on the right bottom. That is not
the exact image I want, but I need that kind of image.
Also, it will be fantastic to have a data(volume image intensity)
picking capability to the layered object with trackball movement. So,
I can use it for modeling of drug delivery to the lesion in the
quantitive way by using IDL. I know IDL has the data picking
capability. How can I do that? Please, let me know that.

Thanks.

HC
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Re: CALL_EXTERNAL in Linux Fedore Core2???
Next Topic: IDL CONTOUR Questions

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Fri Oct 10 01:38:27 PDT 2025

Total time taken to generate the page: 1.27964 seconds