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Re: IDL 6.1 EPS error [message #41464 is a reply to message #41463] Thu, 28 October 2004 08:22 Go to previous messageGo to previous message
Karl Schultz is currently offline  Karl Schultz
Messages: 341
Registered: October 1999
Senior Member
"Mark Hadfield" <m.hadfield@niwa.co.nz> wrote in message
news:clp9sl$7k2$1@newsreader.mailgate.org...
> Karl Schultz wrote:
>> This answers the question I posed in my first posting to this thread.
There
>> is an empty text string, as evidenced by the () in the PS code above.
>>
>> If you can tolerate a space character in the text string, I'd suggest
>> putting a space character in the text string as a workaround. Or
perhaps
>> some non-printable character.
>>
>> [Several lines snipped]
>>
>>
>> ...Much of the vector output code
>> was reworked in order to draw text objects as text primitives instead of
as
>> a set of triangles for IDL 6.1.
>
> Would another workaround be to set VECT_TEXT_RENDER_METHOD to 1 in
> IDLgrClipboard::Draw, thereby reverting to the old method of
> representing text?

Yes. But then you end up with triangles in the PS file. I don't know how
big a deal that is. It must be for some, otherwise we wouldn't have done
all this :-). Some also might think that the PS-rendered strings look
better or different. But it is an easy workaround.

Yet another workaround: The trick is to get a non-null text string out to
the vector file before any other strings that could be null. One could add
a view to their viewgroup or scene so that this new view draws first (first
in container order). Put a model and single text string object containing a
space char in this view. This view and its text string will always draw
first, independent of the depth relationship of other objects and rotations,
etc.

Karl
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