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Re: Fixing ragged edges in shade_surf PS output [message #42008 is a reply to message #42007] Wed, 15 December 2004 09:12 Go to previous messageGo to previous message
Liam Gumley is currently offline  Liam Gumley
Messages: 473
Registered: November 1994
Senior Member
Paul Van Delst wrote:
> Hello,
>
> I just output a shade_surf image -- which looked terrif onscreen -- to a
> PS file. The PS display shows the edges of the surface as really ragged.
> I expect some of that, but I also expect the PS output to be as good as
> the screen display. Is there any way to "fix" this? Some setting of the
> device keyword maybe? I'd like a direct graphics solution too if anyone
> has one. I reproduced the same plot in iSurface but ... well, suffice it
> to say my patience wears thin a lot faster than it used to.
>
> Thanks for any hints,
>
> paulv

Try the PIXELS keyword, e.g.,

shade_surf, z, x, y, pixels=1000

The PIXELS keyword sets the maximum size of the image rendered by
SHADE_SURF. This keyword is honored on devices with scaleable pixels,
(notably the PS and CGM devices), and is ignored otherwise. See p. 279
of my book for more details.

Cheers,
Liam.
Practical IDL Programming
http://www.gumley.com/
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