comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: IDL 6.1.1 : how to activate opengl in hardware ?
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: IDL 6.1.1 : how to activate opengl in hardware ? [message #42374 is a reply to message #42371] Thu, 27 January 2005 12:52 Go to previous messageGo to previous message
Jérôme Boivin is currently offline  Jérôme Boivin
Messages: 6
Registered: January 2005
Junior Member
Thank you for your answer, but I had already done that
(File->Preferences and RENDERER=0), and if I move (with Trackball
object) my 3D model, it's as slow as if I put RENDERER=1, and my CPU
works 100%, so I think it's Mesa3D which works ! My video card is a
Nvidia Geforce FX 5700, and others win32 openGL applications works fine.
So it's not a driver pb... :( I don't understand why IDL Virtual
Machine doesn't activate hardware rendering...


David Fanning a �crit :
> =?ISO-8859-1?Q?J=E9r=F4me_Boivin?= writes:
>
>
>> Is there someone who can tell me how to activate hardware rendering in
>> OpenGL with IDL ? Whatever I set RENDERER=0 or RENDERER=1, it seems to
>> be always the software renderer that is used (it's so slow !). Is there
>> something to activate, or a dll to install ? Please help me !
>>
>> JB
>>
>> PS : I'm using IDL on Windows plateform...
>
>
> As it happens, the software renderer, for some things,
> is even *faster* than hardware rendering!
>
> There are a couple of places to turn hardware rendering
> on. The default setting is under File->Preferences menu
> on the IDLDE. Choose the Graphics tab and select hardware
> rendering. Remember you set it though, because when things
> start going south on you, that is the first place to look
> for the problem. :-)
>
> Then, rendering options can be set at the IDLgrWindow
> level (draw widgets, too). Be sure all these options
> are set to hardware rendering (RENDERER=0).
>
> Once you have done all that, just hope and pray
> everyone who runs your software will have decent
> graphics cards, or you will be running down problems
> *forever*. :-)
>
> Cheers,
>
> David
>
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Re: How to extract a datarange from a multidimensional array?
Next Topic: voxel_proj and array type

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sun Oct 12 12:10:35 PDT 2025

Total time taken to generate the page: 1.28159 seconds