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Re: Poscript Component Selection [message #45514 is a reply to message #45513] Mon, 12 September 2005 22:06 Go to previous messageGo to previous message
Mark Hadfield is currently offline  Mark Hadfield
Messages: 783
Registered: May 1995
Senior Member
IDLmastertobe wrote:
> Thank you Dr.Fanning and Mike. It was really helpful and I think I can
> select the components now. But as Mike pointed out, the image in my 3D
> postscript file is a piece of while plane. It has no color. Is there any
> way I can fix it? Thanks.
>

I'm afraid not. When IDL renders object graphics scenes (like the
thunderstorm visualisation) to vector formats like Postscript, there are
several limitations. One is that images laid on top of surfaces or
polygons with the "texture map" feature are not shown. For further info
see the following sections in the IDL manual:

Displaying, Copying and Printing Objects:
Bitmap and Vector Graphic Output

Mapping an Image onto Geometry

(I'm looking at these via the IDL 6.2 Help system. I'm not sure where to
find them in the printed manuals.)

It is possible to create coloured planes that resemble the one in the
thunderstorm visualisation by setting the VERT_COLORS property of the
ILgrPolygon or IDLgrSurface object that defines the plane.

It is possible to get high-quality output of object graphics scenes in
bitmap format. The bitmap file can then be edited in a graphics package,
but you won't be able to select and manipulate lines, axes, etc because
in bitmap format they're just a bunch of coloured pixels.

But what exactly is it that you're tyring to achieve?

--
Mark Hadfield "Kei puwaha te tai nei, Hoea tahi tatou"
m.hadfield@niwa.co.nz
National Institute for Water and Atmospheric Research (NIWA)
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