comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » NVidia Quadro4 980 XGL card + IDL
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: NVidia Quadro4 980 XGL card + IDL [message #47419 is a reply to message #47311] Wed, 08 February 2006 22:26 Go to previous messageGo to previous message
raval.chintan is currently offline  raval.chintan
Messages: 54
Registered: May 2005
Member
Dear Karl,

Thanks for your tip. I was able to create the dlm successfully and the
calls to glDrawBuffer(GL_BACK_RIGHT) were also happening but could not
see the stereo rendering then I found that the stereo mode was not
getting switched on and a call to

sprintf(szMessage,
"Current OpenGL Driver:\n%s\n%s\n%s\n ",
glGetString(GL_VENDOR),
glGetString(GL_RENDERER),
glGetString(GL_VERSION),
)
glGetBooleanv(GL_STEREO, &bStereo)

returned null values for vendor, renderer and version and returned
GL_FALSE for GL_STEREO flag.

Now my question is (sorry for asking too many questions but I hear the
folks here are tolerant and are kind ) how do I turn the stereo mode
programmatically ?

if we use Pixelformatdescriptor than we need an handle to the window or
the context how can I get handle to IDL's window in dlm
or is it that I am completely going on wrong track here???

Desperatly *seeking* answers
Chintan
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: weighted Gaussian distribution mean
Next Topic: Re: weighted Gaussian distribution mean

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sat Oct 11 21:20:11 PDT 2025

Total time taken to generate the page: 0.80003 seconds