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Re: antialias object graphics [message #48473 is a reply to message #48466] Fri, 21 April 2006 12:34 Go to previous messageGo to previous message
Karl Schultz is currently offline  Karl Schultz
Messages: 341
Registered: October 1999
Senior Member
On Fri, 21 Apr 2006 10:03:46 -0700, Rick Towler wrote:

>
>
> greg michael wrote:
>> Does anyone know if it's possible to get graphic objects rendered with
>> antialiasing? I'm producing some rather small 3-d surface views with
>> idlgrsurface - they look very nice except for the jagged edges. They're
>> for a web-application which needs to be fast, so I can't consider
>> reducing double-resolution versions.
>
> The only other way would be to use hardware based methods. This
> requires that you render to the screen as IDL doesn't support hardware
> render to buffer and you have hardware that provides anti-aliasing
> support. Most modern display adapters based on ATI and nVidia chipsets
> do this as well as almost all professional display adapters.
>

You might have a look at d_objworld2.pro, which has an anti-alias feature
in the Options menu. The source code ships with IDL. I don't know if it
will work for your situation, but may be worth a look.

Karl
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