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Re: object graphics - transparent surfaces [message #49138 is a reply to message #48982] Fri, 16 June 2006 08:52 Go to previous messageGo to previous message
Michael Galloy is currently offline  Michael Galloy
Messages: 1114
Registered: April 2006
Senior Member
greg michael wrote:
> Thanks, Mike. Yes, that's what I do. The peaks do stick out, but what
> you would expect would be a blue or red shadow on topographic edges.
> What I get (when things go badly) are blocks of pure red, where the
> underlying (from behind the ridge) blue information is obliterated. A
> pity there's no image posting facility here - I could show you.
>
> I agree that your solution should work - in the short term, I shall
> probably do that.
>
> many greetings,
> Greg
>

OK, check out

http://michaelgalloy.com/2006/06/16/anaglyphs-mggr3dconverte r-and-mggrwindow3d.html

and see if that works for you. You should be able to make your normal
object graphics hierarchy and then make a MGgrWindow3D as your destination:

owindow = obj_new('MGgrWindow3d')
owindow->draw, oview

Mike
--
www.michaelgalloy.com
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