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Re: Randomize array order [message #54998 is a reply to message #54997] Fri, 27 July 2007 09:05 Go to previous messageGo to previous message
James Kuyper is currently offline  James Kuyper
Messages: 425
Registered: March 2000
Senior Member
David Streutker wrote:
> On Jul 27, 6:03 am, Allan Whiteford
...
>> If you have a million elements then you have 1000000! (i.e. one million
>> factorial) different ways to re-order the data. However, your seed is a
>> 4 byte integer which can only take 2^32 different values.
>>
>> Some messing about suggests that:
>>
>> 1000000! =~ 10^5568636
>>
>> which means there are ~ 10^5568636 different ways to re-arrange your
>> elements as opposed to the 4 x 10^9 values your seed can take.
>>
>> Thus, using any of the algorithms suggested you're only going to sample
>>
>> 10^-5568625 %
>>
>> of the possible values. This is a really small number. It means that no
>> matter how hard you try and how many times you do things you'll never be
>> able to access anything but a tiny number of the possibilities without
>> doing multiple shufflings - I think it's something like 618737
>> sub-shufflings (i.e. 5568636 / 9) but that could be wrong. However, that
>> requires producing 618737 seeds per major-shuffle (and you can't use a
>> generator based on a 4 byte seed to produce these seeds).
>>
>> But, since you're only going to be running the code 1000-10,000 times
>> (which is much smaller than 4e9) I guess everything will be ok. I don't
>> know if anyone has studied possible correlations of results as a
>> function of the very small number of seeds (compared to the data),
>> whatever random number generator is used and the shuffling method.
>> Presumably they have and presumably everything is ok. Does anyone know?
>>
>> Thanks,
>>
>> Allan
>
> I'm not sure that I agree. Where in any of our algorithms are we
> unable to access a (theoretically) possible outcome? As long as we
> are able to randomly select any element of the array in each step, it
> should work, right? (I.e., as long as the input array has fewer than
> 2^32 elements.) In your analysis, shouldn't we be using (2^32)^n for
> the maximum possible number of randomly generated combinations, where
> n is the number of steps/elements?

No, because the entire sequence of numbers is uniquely determined by
initial internal state of the generator. If you knew the algorithm
used, and the internal state, that's all the information you'd need to
predict, precisely, the entire sequence of numbers generated, no
matter how long that sequence was. If the internal state is stored in
a 32 bit integer, that means there's only 2^32 possible different
sequences.

> From that fact, it can also be shown that every possible sequence must
start repeating, exactly, with a period that is less than 2^32. If one
of the possible sequences has starts repeating with a period T, then
at least T-1 of the other possible sequences generate that same repeat
cycle, with various shifts.

There's a reason why these things are called PSEUDO-random number
generators.
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