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Re: Randomize array order [message #55014 is a reply to message #55013] Thu, 26 July 2007 08:49 Go to previous messageGo to previous message
Allan Whiteford is currently offline  Allan Whiteford
Messages: 117
Registered: June 2006
Senior Member
hradilv wrote:
> On Jul 26, 9:58 am, hradilv <hrad...@yahoo.com> wrote:
>
>> On Jul 26, 8:40 am, Conor <cmanc...@gmail.com> wrote:
>>
>>
>>
>>
>>> On Jul 26, 9:30 am, Allan Whiteford
>>
>>> <allan.rem...@phys.remove.strath.ac.remove.uk> wrote:
>>>
>>>> Conor wrote:
>>>>
>>>> >Hi everyone!
>>
>>>> > Anyone know an efficient way to randomize an array (I have a
>>>> >sorted array that I want unsorted). Initially, I tried something like
>>>> >this:
>>
>>>> >array = findgen(1000000)
>>>> >unsort = array[sort(randomu(seed,1000000))]
>>
>>>> >It works, but sorting on a million elements is rather slow. Anyone
>>>> >know a faster way?
>>
>>>> Conor,
>>
>>>> Is it a million elements you want to do?
>>
>>>> The following scales better:
>>
>>>> pro shuffle,in
>>>> b=long(n_elements(in)*randomu(seed,n_elements(in)))
>>>> for i=0l,n_elements(in)-1 do begin
>>>> tmp=in[i]
>>>> in[i]=in[b[i]]
>>>> in[b[i]]=tmp
>>>> end
>>>> end
>>
>>>> but on my machine, a million elements is around about where it starts to
>>>> become as efficient as yours. For 10 million elements the above is a bit
>>>> (17.05 seconds vs 12.92 seconds) but for 1 million elements they both
>>>> come in at around 1.2 seconds (1.15 seconds vs 1.26 seconds). The above
>>>> will scale as pretty much O(n) since it doesn't do any sorting but it
>>>> takes a hit in the practical implementation because of the loop in
>>>> IDL-space. Your suggestion will scale worse than O(n) but it seems the
>>>> overlap in the two methods is exactly where you want to work.
>>
>>>> Maybe my loop can be made more efficient in practical terms but I don't
>>>> think this is any better algorithm in terms of scaling (hard to imagine
>>>> anything that could go faster than O(n) to randomise n things).
>>
>>>> Probably not helpful but I thought it was interesting that the
>>>> cross-over is exactly where you want to work. But, maybe I should get
>>>> out more if I think that's especially interesting.
>>
>>>> Thanks,
>>
>>>> Allan
>>
>>> Thanks for the suggestions guys! I'll have to play around and see
>>> what works best.
>>
>> Here's a table of results from my machine. All times are in seconds.
>> PC single processor, WinXP, IDL6.4
>>
>> i Niter Rand-meth Loop-meth
>> 0 100000 0.0929999 0.110000
>> 1 166810 0.0779998 0.0940001
>> 2 278256 0.140000 0.157000
>> 3 464158 0.297000 0.297000
>> 4 774263 0.578000 0.562000
>> 5 1291549 1.09400 0.890000
>> 6 2154435 2.06300 1.48400
>> 7 3593812 3.84400 2.56300
>> 8 5994841 7.09400 4.31300
>> 9 10000000 13.0470 7.29800
>
>
> More details: Single Intel 1.86GHz, 2Gb RAM
>
> Other machine: Sun Blade 2500 - Solaris 9, IDL 6.3 - Dual processor,
> 2Gb RAM
>
> i Niter Rand-meth Loop-meth
> 0 100000 0.112775 0.218330
> 1 166810 0.194601 0.370555
> 2 278256 0.369679 0.621675
> 3 464158 0.700207 1.05355
> 4 774263 1.32646 1.74441
> 5 1291549 2.42519 2.95356
> 6 2154435 4.38822 4.91093
> 7 3593812 8.63800 8.35843
> 8 5994841 15.6409 13.9243
> 9 10000000 28.9150 23.6173
>
> Interesting, there's a crossover at ~ 3,000,000 where the loop method
> starts to win.
>

Here's what I get on a dual core 3GHz Pentium 4 with 2GB of RAM running
Linux (FC4) using IDL6.2:

i Niter Rand-meth Loop-meth
0 100000 0.0818000 0.120713
1 166810 0.140054 0.205111
2 278256 0.255531 0.340111
3 464158 0.462941 0.572567
4 774263 0.835279 0.973762
5 1291549 1.53649 1.71803
6 2154435 3.08281 2.83829
7 3593812 5.27431 4.71084
8 5994841 10.6316 7.85549
9 10000000 17.4706 13.6622

kind of annoying that your 1.8GHz machine running windows goes faster
than my 3GHz running Linux. Not as bad as how slow the Sun goes though.

Incidentally, previously I was quoting raw CPU times rather than the
wall clock times which your routine prints out.

Thanks,

Allan
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