comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: Nice Fonts in Direct Graphics
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: Nice Fonts in Direct Graphics [message #65108 is a reply to message #65103] Tue, 10 February 2009 10:30 Go to previous messageGo to previous message
Vince Hradil is currently offline  Vince Hradil
Messages: 574
Registered: December 1999
Senior Member
On Feb 10, 11:33 am, bernat <bernat.puigdomen...@gmail.com> wrote:
> I tried this solution for my code and it doesn't works.
> I've different colors and plots, oplots, etc..
>
> I don't know, maybe the problem is the !P struct..
>
> If I use object graphics to have nice looking fonts, the problem is
> the quantity of the objects I've. The Draw method is so slow for
> draw   more than 15000 graphic objects (the result when I converted
> each plot writted in direct graphics to object graphics)

Perhaps you have to set up your Z-buffer more carefully - things like
pixel depth, etc.
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: idlgrcontour and clip_planes ?
Next Topic: implementation of geotiff keys

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sun Oct 12 07:22:37 PDT 2025

Total time taken to generate the page: 0.40130 seconds