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Re: Arithmetic Errors Windows 64-bit Object Graphics [message #69032] Thu, 17 December 2009 00:05 Go to previous message
R.Bauer is currently offline  R.Bauer
Messages: 1424
Registered: November 1998
Senior Member
Kenneth P. Bowman schrieb:
> In article <MPG.258c234f2f5d9cd298969b@news.giganews.com>,
> David Fanning <news@dfanning.com> wrote:
>
>> Have you tried software rendering? This is the solution
>> I think I am going to adopt because I see I switched from
>> using EXPOSE events originally because of undocumented
>> changes in XManager that caused EXPOSE events to not be
>> handled correctly in blocking widgets. Sigh...
>>
>> Now I am setting the RENDERER keyword to 0 on my
>> draw widget. That also seems to fix the problem for
>> me. I've left all the possible solution code in the
>> program so the user can choose his own poison.
>>
>> Cheers,
>>
>> David
>
> I still see the problem when I do
>
> isurface, dist(50), renderer=1
>
> but it only happens when using multiple monitors, so I think
> it is a Mac X-Windows bug.
>
> Also, I only do 3-D graphics when I want to interact with the plot
> (rotate, etc.). 3-D is largely useless otherwise (at least for
> my purposes). Hardware rendering is necessary to get reasonable
> speeds for the complex volumes and surfaces that we render.
>
> Cheers, Ken

OMG

that problem may not only related to graphics output functions.

please request on your bug report a unit test program which we can use
to verify this bug on other systems. And not only a fix.

cheers
Reimar
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