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Re: ps_start problems in idl 7.1 [message #69447] Thu, 07 January 2010 13:46 Go to previous message
penteado is currently offline  penteado
Messages: 866
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On Jan 7, 6:17 pm, "Mr.G" <gameplay...@gmail.com> wrote:
> You are right that I removed the library file gl_driver.so because I
> had a segmentation fault when I run IDL.
> The problem was due to the conflict between gl_driver.so and the newer
> versions of ubuntu.

No, that is not your problem. Removing that file simply keeps IDL from
trying to use the hardware Open GL. It has nothing to do with your
problem (and it is the solution when IDL crashes because of hardware
Open GL).

What happened is that, as David suggested, your IDL cannot find the
files of its standard library, because its directory is missing from
your path. That has broken a lot more than just those routines you
mentioned, very little is working now. You can confirm it by looking
at the result of print, !path.

My guess is that you have the environment variable IDL_PATH being set
to something that does not include <IDL_DEFAULT>, which is where IDL's
libraries live.
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