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Re: BSQ to BIL [message #69858 is a reply to message #69587] Mon, 15 February 2010 13:13 Go to previous messageGo to previous message
penteado is currently offline  penteado
Messages: 866
Registered: February 2018
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On Feb 15, 5:11 pm, David Fanning <n...@dfanning.com> wrote:
> Sorry. This was a joke. I think I went through the same thing
> back in 1987 or whenever widgets were first introduced. It's
> just damn hard to move astronomers(or scientists, generally)
> off the dime. This is why most of my objects have procedural
> interfaces. I don't have the strength to fight the good
> fight a second time. :-)

I have noticed that difficulty, too. Even at much more basic things
than widgets, such as good programming practices. It seems to me that
there is a tendency to keep things frozen into naive, impractical,
programming, because that is the way that each generation is thought
to do it, and passes it on, unaltered, to the next. Just because they
were never thought any better, and made to think that is all that
there is to programming.

That particular class happened to be designed that way primarily to be
used by much more complicated applications, some with a compound
widget that examines a cube's contents (written using Catalyst),
others that use it to process and store many cubes into a sav file, in
a way that they can be easily used later, even allowing to recreate
the ISIS cube files.
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