Re: Fragile IDL 8 Object Programs [message #73149 is a reply to message #73019] |
Mon, 25 October 2010 14:33   |
R.G.Stockwell
Messages: 163 Registered: October 2004
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Senior Member |
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"David Fanning" <news@dfanning.com> wrote in message
news:MPG.272f4ac536998cd89897f6@news.giganews.com...
> Folks,
>
> Is anyone else having this problem? I write a LOT of
> IDL object programs. But I pretty much have to work
> in IDL 7 to debug them. IDL 8 is so incredibly fragile
> when an object crashes. I don't know if this is because
> of the new memory management of objects or what. But
> it's just really hard to work this way. Is it because
> my widgets are objects and there is some bad interaction
> between these two systems? Is it because I recompile after
> an object has crashed and I fix the problem, so the cleanup
> is confused? I don't know. Still looking for patterns and
> solutions. :-(
There is definitely something weird going on in IDL's cleanup. I am much
more of a
number cruncher than a widget maker, but when I debug some code and try to
keep
going, it almost always is messed up.
In fact, I now automatically type ctrl S ctrl I .f ctrl F8 F8 when I save
the current file,
without even thinking about it, because of the need to reset the session.
(though sometimes, an old ctrl w will find it's way into that sequence,
which causes me to
stare at the screen for a few moments wondering what happened. lol.
cheers,
bob
PS for you newcomers, ctrl w used to be the command to switch to the command
line from
the edit window. now, it closes the current editor window, which means I
have to go and search
my disks for the mysterious location of the file I was working on so I can
reopen it again.
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