comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » the "real" screen size
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: the "real" screen size [message #73177 is a reply to message #73042] Thu, 28 October 2010 07:54 Go to previous messageGo to previous message
Kenneth P. Bowman is currently offline  Kenneth P. Bowman
Messages: 585
Registered: May 2000
Senior Member
In article <MPG.2731e0a4a3ee52b998980f@news.giganews.com>,
David Fanning <news@dfanning.com> wrote:

> Mike Galloy writes:
>
>>>> If you want to create a maximally sized graphics window so that the
>>>> above example code works, then on Mac I think it has to use the UNIX
>>>> solution.
>
> After further investigation overnight and this morning, I've
> finally come to the conclusion that everyone using IDL on
> a Mac should be shot. You're screwing up our lives! :-(

I think the solution is to run X-Windows on the Mac in full screen mode.

And, no, I am not serious, although there are times when I have resorted
to doing that.

Ken
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: POLY_2D and anti-aliasing
Next Topic: Re: Z-Graphics Buffer Resolution

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sat Nov 29 19:22:26 PST 2025

Total time taken to generate the page: 1.12537 seconds