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Re: Light source for surface [message #75892 is a reply to message #75862] Mon, 18 April 2011 10:17 Go to previous message
penteado is currently offline  penteado
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On Apr 15, 4:57 pm, Haje Korth <hajeko...@gmail.com> wrote:
> I am playing with the surface function of the new graphics system. In
> my example I use a plain sphere and I use a single color and no vertex
> texture. The light source seems to be in some oblique direction, but I
> cannot figure out how to change the light source location. Does
> anybody know whether there is functionality similar to
> set_shading,light=[x,y,z] that works with the new graphics system?

This might help

http://www.ppenteado.net/idl/pp_lib/doc/pp_getcurrentlights. html
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