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Re: Interactive Graphics Library [message #80300 is a reply to message #80225] Tue, 22 May 2012 18:34 Go to previous messageGo to previous message
Russell Ryan is currently offline  Russell Ryan
Messages: 122
Registered: May 2012
Senior Member
On May 21, 3:26 pm, Russell Ryan <rr...@stsci.edu> wrote:
> On May 21, 7:38 am, Raphael Sadoun <raphael.sad...@gmail.com> wrote:
>
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>> On May 12, 3:45 pm, Coyote <sageande...@gmail.com> wrote:
>
>>> Raphael Sadoun writes:
>>>> You can download the full
>>>> Interactive Graphics Library here :
>
>>>> http://igl.googlecode.com/files/Interactive_Graphics_Library _1.0.zip
>
>>>> To install the code, just extract the folder in a directory on your
>>>> idl path.
>>>> Because it depends on the Coyote, Catalyst and TextToIDL Libraries, I
>>>> have included these as well in the ZIP file
>>>> so be careful if you already have a copy of those.
>
>> I have corrected some minor issues which I did not catch before
>> releasing the code.
>> Also, I received an email pointing out some inconsistency about the
>> way the resource directory
>> if referred to in the code.
>
>> You can find the corrected code at the same address as before :
>
>> http://igl.googlecode.com/files/Interactive_Graphics_Library _1.0.zip
>
>> Cheers
>
>> Raphael
>
> Wow, this is super cool, Raphael.  I'm looking forward to digging in
> to this!
> R

So, I was looking at the code. Can either of you two explain the
virtues of writing a GUI as an object?
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