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Re: Keeping objects fixed in function graphics [message #86994 is a reply to message #86990] Thu, 19 December 2013 06:14 Go to previous messageGo to previous message
Helder Marchetto is currently offline  Helder Marchetto
Messages: 520
Registered: November 2011
Senior Member
On Thursday, December 19, 2013 2:56:51 PM UTC+1, alx wrote:
> Le jeudi 19 décembre 2013 14:10:03 UTC+1, Helder a écrit :
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>> On Thursday, December 19, 2013 1:40:06 PM UTC+1, Helder wrote:
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>>> Hi,
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>>> since I spent the last half an hour trying to figure this out, I thought I might as well share this.
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>>> The reason and idea behind this, was to draw in a window where I have an image some sort of markers that stay where they are. For example a grid or an aiming target or crosshair.
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>>> One should be able to pan and zoom the image below it, but not these objects on top.
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>>> Well, this is how I did it. Let me know if you know of a better/cleaner way, otherwise I'll stick to this.
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>>> What I did was basically turn off the event handlers for mouse movements and any other sort. Here is the code:
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>>> ;#################################
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>>> FUNCTION AvoidMovingObj::MouseDown, oWin, x, y, iButton, KeyMods, nClicks
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>>> RETURN, 1
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>>> END
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>>> FUNCTION AvoidMovingObj::MouseMotion, oWin, x, y, KeyMods
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>>> RETURN, ~ISA(oWin.GetSelect(), 'ELLIPSE')
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>>> END
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>>> FUNCTION AvoidMovingObj::MouseUp, oWin, x, y, iButton
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>>> RETURN, ~ISA(oWin.GetSelect(), 'ELLIPSE')
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>>> END
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>>> FUNCTION AvoidMovingObj::MouseWheel, oWin, x, y, Delta, KeyMods
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>>> RETURN, ~ISA(oWin.GetSelect(), 'ELLIPSE')
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>>> END
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>>> PRO AvoidMovingObj__define
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>>> void = {AvoidMovingObj, inherits GraphicsEventAdapter}
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>>> END
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>>> PRO AvoidMovingObjTest
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>>> p = PLOT(/test)
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>>> e = ellipse(0.5,0.5, '-r2', FILL_BACKGROUND=0, /norm)
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>>> e.window.EVENT_HANDLER=Obj_New('AvoidMovingObj')
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>>> END
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>>> ;#################################
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>>> There are two clear drawbacks in this way of working:
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>>> 1) if there are ellipses that one would like to move, than I should make sure that the correct ellipse (or object) is not moved and the rest is moved. I think this is solvable, but I didn't spend time on it yet
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>>> 2) this seems to be an intrinsic drawback of this method: when clicking on the "unmovable" object, the mouse cursor will stay as it is until another object has been clicked. Not terrible, but not elegant.
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>>> I hope I'm not the only one in need for this and if you have suggestion on how to improve this... very welcome!
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>>> Cheers,
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>>> Helder
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>> Ok,
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>> So the solution for problem 1) (see above) is to substitute the lines with:
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>> RETURN, ~ISA(oWin.GetSelect(), 'ELLIPSE')
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>> with this line:
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>> o = oWin.GetSelect()
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>> IF ISA(oWin.GetSelect(), 'ELLIPSE') && (o.NAME EQ self.Name) THEN RETURN, 0 $
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>> ELSE RETURN, 1
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>> and to add an Init method:
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>> FUNCTION AvoidMovingObj::Init, Name
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>> self.Name = Name
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>> RETURN, 1
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>> END
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>> PRO AvoidMovingObj__define
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>> void = {AvoidMovingObj, inherits GraphicsEventAdapter, Name:''}
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>> END
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>> and then to set the event_handler property like this:
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>> e.window.EVENT_HANDLER=Obj_New('AvoidMovingObj', 'Obj1Name')
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>> That solves that...
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>> Cheers,
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>> h
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> If you put your "steady" objects as "annotation" objects (TEXT, ELLIPSE, POLYLINE, etc..) bu using /RELATIVE keyword, I guess that you will get what you want.
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> alx.

Nice, thanks.
However, you can still select, pan, move and rotate the object by clicking on it. This is not very useful when overlaying a grid and the mouse is constantly going over the grid and if you click on it you might move/change it.
But yes, coordinates are now normalize for this object and don't change when the underlying object is changing in size or position (pan).

Cheers,
Helder
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