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Re: Keeping objects fixed in function graphics [message #86997 is a reply to message #86994] Thu, 19 December 2013 06:25 Go to previous message
lecacheux.alain is currently offline  lecacheux.alain
Messages: 325
Registered: January 2008
Senior Member
Le jeudi 19 décembre 2013 15:14:53 UTC+1, Helder a écrit :
> On Thursday, December 19, 2013 2:56:51 PM UTC+1, alx wrote:
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>> Le jeudi 19 décembre 2013 14:10:03 UTC+1, Helder a écrit :
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>>> On Thursday, December 19, 2013 1:40:06 PM UTC+1, Helder wrote:
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>>>> Hi,
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>>>> since I spent the last half an hour trying to figure this out, I thought I might as well share this.
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>>>> The reason and idea behind this, was to draw in a window where I have an image some sort of markers that stay where they are. For example a grid or an aiming target or crosshair.
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>>>> One should be able to pan and zoom the image below it, but not these objects on top.
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>>>> Well, this is how I did it. Let me know if you know of a better/cleaner way, otherwise I'll stick to this.
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>>>> What I did was basically turn off the event handlers for mouse movements and any other sort. Here is the code:
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>>>> ;#################################
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>>>> FUNCTION AvoidMovingObj::MouseDown, oWin, x, y, iButton, KeyMods, nClicks
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>>>> RETURN, 1
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>>>> END
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>>>> FUNCTION AvoidMovingObj::MouseMotion, oWin, x, y, KeyMods
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>>>> RETURN, ~ISA(oWin.GetSelect(), 'ELLIPSE')
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>>>> END
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>>>> FUNCTION AvoidMovingObj::MouseUp, oWin, x, y, iButton
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>>>> RETURN, ~ISA(oWin.GetSelect(), 'ELLIPSE')
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>>>> END
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>>>> FUNCTION AvoidMovingObj::MouseWheel, oWin, x, y, Delta, KeyMods
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>>>> RETURN, ~ISA(oWin.GetSelect(), 'ELLIPSE')
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>>>> END
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>>>> PRO AvoidMovingObj__define
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>>>> void = {AvoidMovingObj, inherits GraphicsEventAdapter}
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>>>> END
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>>>> PRO AvoidMovingObjTest
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>>>> p = PLOT(/test)
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>>>> e = ellipse(0.5,0.5, '-r2', FILL_BACKGROUND=0, /norm)
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>>>> e.window.EVENT_HANDLER=Obj_New('AvoidMovingObj')
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>>>> END
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>>>> ;#################################
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>>>> There are two clear drawbacks in this way of working:
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>>>> 1) if there are ellipses that one would like to move, than I should make sure that the correct ellipse (or object) is not moved and the rest is moved. I think this is solvable, but I didn't spend time on it yet
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>>>> 2) this seems to be an intrinsic drawback of this method: when clicking on the "unmovable" object, the mouse cursor will stay as it is until another object has been clicked. Not terrible, but not elegant.
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>>>> I hope I'm not the only one in need for this and if you have suggestion on how to improve this... very welcome!
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>>>> Cheers,
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>>>> Helder
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>>> Ok,
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>>> So the solution for problem 1) (see above) is to substitute the lines with:
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>>> RETURN, ~ISA(oWin.GetSelect(), 'ELLIPSE')
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>>> with this line:
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>>> o = oWin.GetSelect()
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>>> IF ISA(oWin.GetSelect(), 'ELLIPSE') && (o.NAME EQ self.Name) THEN RETURN, 0 $
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>>> ELSE RETURN, 1
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>>> and to add an Init method:
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>>> FUNCTION AvoidMovingObj::Init, Name
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>>> self.Name = Name
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>>> RETURN, 1
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>>> END
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>>> PRO AvoidMovingObj__define
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>>> void = {AvoidMovingObj, inherits GraphicsEventAdapter, Name:''}
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>>> END
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>>> and then to set the event_handler property like this:
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>>> e.window.EVENT_HANDLER=Obj_New('AvoidMovingObj', 'Obj1Name')
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>>> That solves that...
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>>> Cheers,
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>>> h
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>> If you put your "steady" objects as "annotation" objects (TEXT, ELLIPSE, POLYLINE, etc..) bu using /RELATIVE keyword, I guess that you will get what you want.
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>> alx.
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> Nice, thanks.
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> However, you can still select, pan, move and rotate the object by clicking on it. This is not very useful when overlaying a grid and the mouse is constantly going over the grid and if you click on it you might move/change it.
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> But yes, coordinates are now normalize for this object and don't change when the underlying object is changing in size or position (pan).
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> Cheers,
>
> Helder


Please note that by using WINDOW handler functions combined with HitTest function, you might get a finer control over what should be moved and what should be not.
alx.
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