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Re: IDL Hard Crashing [message #87941 is a reply to message #87940] Tue, 04 March 2014 16:08 Go to previous messageGo to previous message
Matthew Argall is currently offline  Matthew Argall
Messages: 286
Registered: October 2011
Senior Member
I ran into this problem once before. In my program, all of the widgets had a Kill_Notify event handler destroyed the object it was associated with. In my primary object program, I mistakenly had the cleanup method destroy the objects associated with the widgets from top down.

As a concrete example, say I had a window widget/object and a top level base widget/object. Killing the top level base widget also kills all its child widgets (the window widget). The Kill_Notify event handler then destroys the associated object.

But what I was doing is destroying the window widget/object first, so that when the top level base widget was destroyed, the window no longer existed when the base tried to kill it. That is what generated the error.
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