comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » MESH_DECIMATE anyone?
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
MESH_DECIMATE anyone? [message #22279] Fri, 03 November 2000 01:37 Go to previous message
noymer is currently offline  noymer
Messages: 65
Registered: June 1999
Member
Dear C.l.i-p,

I have a problem, and I *think* that MESH_DECIMATE may be
my solution, but I'm a little confused. This function was
introduced in IDL 5.3, which is also the version I am using.

Here is the deal: I have a huge matrix of simulated data
in three dimensions. It's big enough that 3D wireframes are
too dense (like solid black), and need to be thinned out. One
solution is to sample the data. This has several appealing
aspects. The data in this case are regularly-gridded so the
mechanics of sampling are simple. And since I am simulating
the data anyway, I could actually just program the thing to output
less data but to output the correct average of n points, which is
even better than just sampling.

But before I do that, I thought I would take MESH_DECIMATE
out for a spin. But I have become confused (what else is new?)
if this is really the function I want. My data are a rectangular
array of z-values, which I plot using the SURFACE procedure (DG).
The data start of as a list of (x,y,z) triplets, R*C long. Following
advice I got about a year ago from this newsgroup, I convert the
data into three separate R*C arrays using the REFORM function.
The z array is the actual data, and the x and y arrays make sure
the axes are labeled correctly. All I want to do is thin out the
z array and make a new, less dense, surface out of it.

The syntax of MESH_DECIMATE is:
Result = MESH_DECIMATE (Verts, Conn, Connout [, /VERTICES]
[, PERCENT_VERTICES=percent | , PERCENT_POLYGONS=percent])

where:
Verts=Input array of polygonal vertices [3, n].
Conn=Input polygonal mesh connectivity array.
Connout=Output polygonal mesh connectivity array.

Now, Conn is going to be my z-data (???), and Connout will be the
decimated surface. I'm quite confused about Verts. My vertices
are just my simulated data points, so for should I feed to Verts
my original list of (X,Y,Z) triplets??? I'm having trouble
visualizing this. Even if I can get a nicely-thinned-out z-array,
what happens to my x and y arrays?

Usually I test things on small datasets before I do it on a big
dataset---but how do I decimate a 3x3 array? :-0

Beore I just go back to sampling the data, I'd be grateful if
someone out there who has become an expert in MESH_DECIMATE could
point me in the right direction. For regularly gridded data, I'm
beginning to think that MESH_DECIMATE may be overkill---but I'd be
interested to learn if this is incorrect.

TIA,
Andrew

--
Andrew


Sent via Deja.com http://www.deja.com/
Before you buy.
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: launching executables from idl
Next Topic: Re: Computer freezes when IDL 5.5 tries to display an image larger than the given window

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Fri Oct 10 07:59:14 PDT 2025

Total time taken to generate the page: 0.63981 seconds