comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » shading(material) of meshes
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
shading(material) of meshes [message #31924] Sat, 31 August 2002 17:19
lyubo is currently offline  lyubo
Messages: 34
Registered: March 2002
Member
In OpenGL if I have a shaded mesh I can select different types
of shading and mesh materials. Every material has certain properties
and reflects the light in different ways (for the same light, regardless
of the normals). In IDL, if I understand correctly, I can specify only
the color for drawing the polygons. Am I right or I am missing
something here?

Lyubo
[Message index]
 
Read Message
Previous Topic: mesh clipping
Next Topic: Re: shading(material) of meshes

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Fri Oct 10 04:37:20 PDT 2025

Total time taken to generate the page: 1.43881 seconds