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Drawing 3D Objects properly [message #31975] Thu, 05 September 2002 00:49 Go to previous message
MKatz843 is currently offline  MKatz843
Messages: 98
Registered: March 2002
Member
I'm very comfortable with object graphics in 2D. Now I've started
branching out into the 3rd dimension. (No, I haven't yet seen the new
object graphics book.)

Whatever I try, I can't seem to get solid-fill polygons to
successfully "hide" or "block" another from view. With texture-mapped
polygons it works. I've tried futzing with REJECT = [0,1,2], BOTTOM
colors, you name it.

I'm just drawing 6-sided, rectangular, 3D boxes. By changing the
handedness of the vectors I can make the surface seem to disappear in
an undesirable way, but I can't get one surface to block another.

Any tips? This problem should be too simple for IDLgrVolume objects.
I'd like to stick to IDLgrPolygon objects, if possible.

Thanks,

M. Katz
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