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Re: shade_volume and quality change causes IDLDE to crash? [message #37300] Thu, 11 December 2003 09:16 Go to previous message
dcw_yip is currently offline  dcw_yip
Messages: 22
Registered: October 2003
Junior Member
Thanks Karl! As usual, you are treasure trove of useful information.
I appreciate it. I'll run IDL under Visual Studio and see where the
actual crash is.

David

dcw_yip@yahoo.com (David Yip) wrote in message news:<201431cc.0312101141.38e43641@posting.google.com>...
> Thanks for the tip about the forceware drives. I'll give them a shot.
> Using the software renderer really isn't an option. It runs so
> slowly as to make the program unusable.
>
> David
>
> "Rick Towler" <rtowler@u.washington.edu> wrote in message news:<br5beb$l9m$1@nntp6.u.washington.edu>...
>> "David Yip" wrote in message...
>>
>>> The code I'm working on uses shade_volume. Whenever, I switch the
>>> quality of the window from high to low or medium and back to high
>>> IDLDE crashes out. It doesn't happen if I sub in isosurface for
>>> shade_volume. This only happens on one machine but unfortunately it's
>>> my development machine. It's an XP Pro machine with a Nvidia Quadro
>>> FX 1000 graphics card. Has anyone else experienced this?
>>
>> I agree with David. If you can live with software rendering than that is
>> that, but since you have a Quadro under the hood I doubt that you will.
>> Pick up the latest driver for your graphics adapter from nVidia. If you
>> already have the latest, then try a newer beta driver (hard to find for the
>> Quadros) or an older driver.
>>
>> You *might* be able to use the... what are they calling them this week...
>> "forceware" drivers with your quadro (53.03 is out today). You lose the
>> benefits of the special OpenGL drivers that ship with the Quadro but to be
>> honest, I don't think that IDL gains much from these anyway. RSI doesn't
>> optimize their renderer for specific GPU's and nVidia doesn't optimize their
>> drivers for IDL.
>>
>> -Rick
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