comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Memory Headache II
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Memory Headache II [message #37830] Fri, 30 January 2004 13:06 Go to previous message
David is currently offline  David
Messages: 24
Registered: April 1997
Junior Member
Well, I have a lovely little Mac with 8 GB of RAM, and an allegedly
64-bit OS. I have learned that OS X is not capable of giving more than
2^32 bytes of address space to a single process. I find IDL gives up on
data memory around 3.6 GB. Does IDL hold a chunk of RAM in reserve for
compiled code and temporary variables for operations?

IDL's 32 bit implementation is supposed to be capable of 2 GB arrays.
When I attempt to grab more than 2 GB using the new_ptr function I get
the expected malloc errors. However, I find I get these errors even if
I try to grab something like 1.6 or 1.7 GB; a value too far off to be
attributable to whether a GB is 10^9 bytes or 2^30 bytes. Is there some
unseen overhead at issue here? (I have experimented in detail to find
out to the byte how far I can go, but do not have that info handy.)

Another oddity occurs when I try to

a=fltarr(1024,1024,1024,/noz)

Instead of the stream of malloc errors, I get something to the effect
of "this array has too many elements" . Is there an element limit
too? When I try

a=bytarr(1024,1024,1024,/noz) the memory is allocated w/o a hitch.

My bottom line questions:
1) Why can't I get 2 GB arrays?
2) What is this "too many elements thing?" Does idl really care about
the number of elements or is this some sort of memory error anticpator
that kicks in under certain circumstances to avoid even calling malloc
with too large of a request?
3) Does anyone have a finger in the wind as to when a full 64-bit
implementation of IDL might be available for *nix distributions?

Thanks for your input

--
David Theil davidt123 ####at####sbcglobal####dot####net
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Re: Realistic Illumination, IDL & OpenGL
Next Topic: Re: Using CALL_EXTERNAL with C++ Code

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Wed Oct 08 18:35:20 PDT 2025

Total time taken to generate the page: 0.00374 seconds