| Re: object graphics: any similar tools already written? [message #54208] |
Sun, 27 May 2007 02:51  |
jkj
Messages: 48 Registered: April 2007
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On May 26, 7:00 am, Robbie <ret...@iinet.net.au> wrote:
> Perhaps you could simplify things by laying out 4 separate views on a
> scene and rendering the IDLgrScene on you draw widget.
Yea, throwing a scene into the mix was one of the last things I had
done with it... it'll be slow, tedious and ugly but I'll work my way
out of this paperbag by eventually find the correct chainsaw! :-)
>
> It's interesting how the lack of automatic layout of object graphics
> is initially perceived as a weakness.
Uh-huh... at least it has the feeling of being left out on a desert
without a roadmap... (...mumbling to self: why are pixels the default
units?)
> Actually , I have a separate class for managing and laying out views on
> a scene. I use the /GRID_LAYOUT option on my atom tree (http://
> barnett.id.au/idl/nmtkatomtree.html). For some instances I don't find
> atom tree useful, so I defer to managing the atoms by hand.
> Anyway, my OO jargon is probably not going to help you just yet. Have
> you used IDL revolution (http://ittvis.com/codebank/search.asp?
> FID=473) at all? Was it useful as a learning experience?
This is a code generator? It seems to require something newer than
IDL 5.5, so I'll have to try this from the Institute. The goal/
determination on my part is to avoid relying on a code generation tool
or using someone else's code as the basic building block (though that
tool sounds like it could be instructive). I will possibly never
fully "think OO" or embrace OO but I do see how your earlier
references to control/layout classes is pretty cool - my code will end
up being something that uses OO without looking OO (oooh-well!).
Thanks,
-Kevin
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