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Re: Windows IDL in Parallels on a MacBook [message #54900] Thu, 19 July 2007 08:12 Go to previous message
JMZawodny is currently offline  JMZawodny
Messages: 10
Registered: June 2007
Junior Member
On Jul 18, 10:16 am, clivecoo...@gmail.com wrote:
> Hi,
>
> I have purchased a Macbook and am planning on running the windows
> version of IDL in parallels. Are there any tips for optimizing this
> set up? I appreciate that this is not the optimal way to run idl
> however as i will need to share code with other windows users i
> figured that it would be easier. Also all my previous code has been
> written in windows idl.
>
> many thanks
>
> Clive Cook

I've been running this setup for a few months now. My reasons are
different though. I hate windows, love OS X, Hate IDL on X11, love IDL
on windows. My problem in optimization of this system has been with
parallels support for hardware OpenGL acceleration. I was thrilled
when the new shader objects came out in IDL v6.4 only to be
disappointed that parallels did not initially support OpenGL and later
in that only OpenGL v1.5 was supported (Shader objects require v2.0).
The parallels development pace is rapid though and I'd expect v2.0
support will appear at some point. Other than that, this setup is very
responsive and reliable. The best solution would be for ITTvis to
develop a native (non-X11) OS X version of IDL.

Joe
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