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Re: Texture Map problems when using IDLgrPolygon [message #80406] Mon, 04 June 2012 18:48 Go to previous message
Karl[1] is currently offline  Karl[1]
Messages: 79
Registered: October 2005
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Another thing: you have a lot of points here. Unless you zoom in super far, the quads are going to be sub-pixel in size. I would resample your vertex data after map projection and keep something like 1 out of 10 of them. Leave the image data alone and you should be ok.
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